This is day five of my Lent 2013 Steam Game Back Catalogue Challenge.
Bob Came In Pieces is the kind of game I love in theory.
You are a little space dude with a little space ship that got battered to hell when you crash landed on a planet that looks suspiciously like the earth, except I don’t know who built these convoluted tunnels. You collect pieces as you go to add to and repair your ship – the pieces that you add (and how you configure them) changes your physical appearance (appendages and so on), power, weight, speed, manoeuvrability, and so on. So it’s basically a little puzzler about how to reconfigure your ship (aka series of interconnected pipes and engines) to solve little environmental puzzles.
However, while it’s nice that awkward manoeuvrability has plot justification (your bits are wrong, of course you handle like a sack of, um, pipes), that awkwardness just bugs me. You know how sometimes when you’re trying to time a jump just right, and you have to have a million goes, and it’s almost frustrating but it’s a good frustrating because argh just one more go I nearly nailed it this time aaagh! No I’ve nearly got it, another go? This wasn’t one of those times. Not for me. It was just irritating.
I would like to have another go, perhaps on a day when I’m marginally less irritable, to see if actually I’m being unfair on poor Bob. After all, it’s not his fault he resembles a badly assembled spider – it was after all me that built him that way. And I want to build him better, I do. I just need to be better at moving him around because most of the time I just want to smash him up again.